You make an AI lookbook shot, the whole thing lands beautifully, and then there is exactly one spot you want to fix. The model is right, the background is right, but the sleeve sits a little short, the logo on the chest is slightly off and you want it exact, a small print came out soft, or you want a different nail color.
And regenerating feels risky, because the parts you were happy with might come back different.
For moments like that StyleRoom has Touch-up, a styling feature that edits only the part you select. Open the detail view of a generated image in your gallery and click Touch-up to get started.
The best part of Touch-up — it edits only the area you select. The model's face, the background and the rest of the garment all stay exactly as they were.
01 · ScopeOnly the selected area is edited
Drag to mark the spot you want to change. The inside of that box is regenerated from your instruction, and everything outside keeps its original pixels.
That is what makes it safe to touch up a shot that is already live on a product page, or the one hard-won frame you did not want to risk. No drift in the face, no shift in the background tone — the shot you liked stays, and only the part you picked changes.
Because you are selecting an area precisely and comparing the result against the original side by side, Touch-up is available in the desktop version of StyleRoom, where there is room to work accurately.
02 · PresetsThree edit types
Three types, depending on what you are editing.
| Edit type | What it does | Reference image |
|---|---|---|
| Free edit | Changes the selected area from a written instruction | Optional |
| Replace clothing | Swaps that area for the garment in your reference image | Required |
| Replace logo | Places the logo or emblem from your reference image where you want it | Required |
Each one shows an example of how to phrase the instruction. Free edit: "Shorten the sleeves to short sleeves and keep the color and fabric as they are." Replace clothing: "Replace the top in the selected area with the knit from the reference image, naturally." Replace logo: "Replace the existing logo on the chest with the white emblem from the reference image." Like that.
What, how, and what to keep. Those three carry the instruction. Naming the part you want left alone gets you closer to the result you had in mind.
03 · SelectionMarking exactly the part you are editing
One trick to marking the area. Wrap the part you are editing as closely as you can and the result comes out best.
The selected area is handled as an image in its own right. So the tighter your selection, the more resolution goes to that spot and the more detail survives. Editing the end of a sleeve? Take the sleeve and a little around it. Replacing a logo? Take the space the logo will sit in.
No need to select a wide area. Everything outside your selection is kept exactly as it is, so anything that is not the part you are editing is better left alone.
04 · ReferencePointing precisely with a reference image
When something is hard to put into words, showing it with a reference image is the more accurate route.
In season work it plays out like this: take a shot with the same model and same composition and drop this season's special print exactly into place, or swap only the top of a well-shot look for the new knit and finish a new product image without a shoot.
When you add a reference image, say in your instruction what to take from it. Pointing at the target — "the white emblem from the reference image" — brings across that element and nothing else.
05 · BlendTwo ways to handle the edge
You choose how the line where your edit meets the original is handled.
| Edge blending | Suits |
|---|---|
| Soft | Skin, fabric, background — anywhere the edge should melt in |
| Sharp | Logos, prints, buttons — anywhere the shape should stay crisp |
Soft is the safe default for most edits. If the area around your edit is a flat color with a clean break, Sharp works well too. Switching between the two is one click, so try Soft first and check Sharp against it.
06 · ReviewThree view modes to check and adjust
Once the result is in, three view modes are available.
View modes
Base — the composited result as it is.
Layer — lays the newly generated piece over the original semi-transparently. Adjust the opacity to see how well it meets the original, and nudge it with a drag or the arrow keys (Shift moves 10 pixels). Apply it once it sits right.
Compare — before and after, side by side.
Layer earns its keep. When the content is right but the position is a touch off, moving it a few pixels finishes the job without generating again. It suits alignment-sensitive work like logo placement.
07 · SaveSave the results you like
When a result lands, press Save to Gallery to keep it. The compositing happens inside your browser, so saving is what makes it stick. The screen checks with you once more before you close.
Saving costs no credits. The generation is already accounted for and saving is just the stitch, so nothing extra. Keep every version that looks decent. Make a few and choose from them.
Saved results live in your gallery, and you can open one and touch it up again from there. Fix a sleeve and save, then replace a logo on that result — one shot, refined over several passes.
08 · TipsGetting a better result
One spot at a time. When a sleeve and a logo both need work, fix the sleeve and save, then edit the logo on that result. Each comes out more accurate.
Name what to keep. "Shorten the sleeves to short sleeves and keep the color and fabric" beats "make the sleeves short". Telling it what to protect is what makes it precise.
Make a few versions. The same settings give slightly different results each time. Run it until one lands and pick from what you get.
Resolution as needed. Credits follow the size of the piece actually processed. Marking the area precisely improves the result and saves credits at the same time.
In closingKeeping the shot that already worked
In an AI lookbook, a shot that came out well is an asset in itself. Touch-up keeps that shot intact and finishes it by editing precisely the part that needs it.
Mark exactly the part you are editing, name what to keep, and save what you like. Those three are enough.
Next up is backgrounds. Register your own studio photo as a brand-exclusive background you can reuse, and the starting point of every shot after that changes.
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